SirenHytale

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In this section
  1. More mods
  2. Siren's Commands
  3. Config

Config

What lives in the Siren's Commands config, and what is stored beside it in Data/.

Up to date for v1.2.0.

A Config.json is written into the mod’s data folder on first boot, holding every setting at its default. Every value carries its own description in the file.

What the config holds

Area Controls
Teleport requests Request expiry, and the warmup before a teleport fires.
Homes The default home limit, overridden per player by sirenscommands.homes.N.
AFK How long until a player is marked away, and the optional idle kick.
Random teleport /rtp radius and cooldown.
Server voice The message of the day, the rules, and your kits.
Weather The asset ids /sun, /rain and /storm point at.
Updates New-Version-Message – the in-game notice to joining admins.

Weather assets are zone-named

Weather in Hytale is a zone-named asset rather than a global state, so the three weather commands aim at a configurable asset id – Zone1 by default. If your server is built in another zone, retarget them here or the commands will appear to do nothing.

State lives in Data/, not in the config

Mail, mutes, the chat lock and the lockdown state are written to Data/ beside the config and survive a restart. That is deliberate: a mute a player could clear by relogging would not be a moderation tool.