- Cultivation
- The path
- Realms & Stages
Realms & Stages
Every player starts at Body Refinement, Early-Stage and climbs toward immortality through seven realms, each split into four sub-stages: Early, Middle, Late and Peak. Twenty-eight rungs in all.
The seven realms, in order
The Ladder
Within each realm you advance Early → Middle → Late → Peak, then break through into the next realm's Early-Stage. Higher realms and stages grant additive max health and a percentage damage bonus, both tuned in Config.json.
Since 0.8.0 the twenty-eighth rung is a door rather than a wall. Ascension is a capstone trial run from Void Refinement Peak — and the cultivator who survives it chooses between remaining at the summit and returning to Body Refinement to climb again, permanently stronger for every loop.
Advancements vs. Breakthroughs
Both are real, timed meditation rituals. Bank enough Qi, sit down in a chunk whose Spirit Vein holds enough energy, and the ritual progresses for as long as you keep meditating. By default it begins by itself the moment your Qi is full; v0.11.2 you can turn that off and start it yourself, see Holding your breakthrough.
The chunk-Qi requirement is a presence check, not a drain — the vein is not consumed by the ritual — but a vein that falls below the bar will pause the ritual until it regenerates. v0.11.0 The same goes for your own banked Qi: see Low Qi pauses a ritual.
v0.11.1 The breakthrough bar is the one ordinary ground can never meet. A common vein holds 500 Qi at most, against 750 for a breakthrough, so a breakthrough needs a rich or dragon vein. If you sit on ground that is too shallow, the ritual says so and now names the Vein-Seeking Sinan, a compass you craft at a Workbench that points to the nearest rich or dragon vein. See Spirit Vein Compass.
| Sub-Stage Advancement | Realm Breakthrough | |
|---|---|---|
| When | Early → Middle → Late → Peak | Peak → next realm's Early-Stage |
| Minimum chunk Qi | 200 Advancement-Min-Chunk-Qi | 750 Breakthrough-Min-Chunk-Qi |
| Base duration | 8s Advancement-Base-Seconds | 24s Breakthrough-Base-Seconds |
| Duration scaling | ×1.3 per realm reached | ×1.35 per realm reached |
| Tribulation lightning | off by default | on, and lethal |
| Skill points | +1 Points-Per-Advancement | +1, plus 2 more Points-Per-Breakthrough |
Cancelling a ritual — by drifting away from where you sat down, by standing up manually, or v0.11.0 by logging out on your own — demotes you one sub-stage, wipes your banked Qi, and revokes the skill points that stage originally granted. You are never demoted below Early-Stage of your current realm, so a failed breakthrough can never cost you a whole realm. Before the halfway point there is now a cheaper way out: withdrawing.
Holding Your Breakthrough
v0.11.2 By default, meditating with full Qi starts the breakthrough or stage advancement on its own. Some cultivators would rather pick the moment: to finish a quest first, gather a Tribulation Ward Pill, stand on a rich vein, or bring friends to watch. Two things now let you.
- The settings page (
/cultivation settings) has a new switch in its Breakthrough section, Start breakthroughs automatically at full Qi. It is on for everyone who has not touched it./cultivation autobreakthroughflips the same switch from chat. /cultivation breakthroughstarts the pending breakthrough or advancement on demand.
With the switch off, a meditation that reaches full Qi simply waits. You are told once, "Your Qi is full and your breakthrough is ready, but Auto-Breakthrough is off", and nothing else happens: the ritual does not begin, and the sit banks no further Qi and draws nothing from the vein. You can keep sitting, stand up, or go and prepare, and your Qi stays at the bar. If your Qi drops back under it and fills again, you are told again.
Starting it. /cultivation breakthrough checks that you are ready, sits you down if you are standing, and starts the ritual on your next breath of meditation. Everything the ritual normally asks still applies, because it is the same ritual: the chunk's vein must hold enough Qi (see the table above), your Heart-Devil Trial and tribulation come as they would have, and Breakthrough Quality is judged the same. The command turns you away, and says why, if:
- you are not at full Qi yet (it tells you how much you hold against what you need);
- a breakthrough or advancement is already underway;
- you are in the middle of a refinement, a beast evolution or a Closed-Door Retreat;
- you are already at the top and have no breakthrough left (Ascension is a separate rite).
The request lasts two minutes. If the ground cannot meet the vein requirement in that time, or your Qi falls below the bar, it lapses and you run the command again.
The switch covers realm breakthroughs and sub-stage advancements alike. It decides only whether the ritual starts by itself; it changes nothing about what the ritual costs, and it does not protect you. A cultivator waiting at full Qi is still exposed to the death penalty, and a strike big enough to empty a full bar (the 100% step of the ladder) drops you a stage.
For server owners. Both keys live in BreakthroughConfig.json.
| Key | Default | What it does |
|---|---|---|
Breakthrough-Suppression-Allowed | true | When true, players may switch automatic breakthroughs off. When false the switch is ignored and every ritual starts by itself at full Qi for everyone; a player's choice is still saved, and takes effect again if you allow suppression later. |
Auto-Breakthrough-Default | true | The setting a brand-new player starts with. Existing players keep theirs. |
Withdrawing, Leaving and Dying
v0.11.0 There are four ways a breakthrough or advancement can end without finishing. They are priced so that none is a free escape.
Withdrawing from a ritual
Standing up costs a stage. If you realize early that you should not be sitting there, you can instead withdraw: pay Qi, keep your realm and stage.
/cultivation meditate abortchecks every rule and quotes the exact cost. It changes nothing./cultivation meditate abort confirmchecks them all again and withdraws.
A withdrawal scatters half of your banked Qi (Ritual-Abort-Qi-Loss-Percent, 50), ends the ritual, stands you up, clears the sky if a tribulation storm was gathering, and leaves your realm, stage and skill points exactly as they were. No demotion. You may withdraw again only after a cooldown (Ritual-Abort-Cooldown-Minutes, 60), kept per profile on the wall clock. A reminder appears once when a ritual begins, unless the cooldown would refuse you.
It applies to realm breakthroughs and sub-stage advancements only, and is refused when:
| Refusal | Rule | Key |
|---|---|---|
| Switched off | The whole feature can be disabled. | Ritual-Abort-Enabled (true) |
| Too late | The ritual is past this share of its duration. A withdrawal can never pre-empt the completion roll. | Ritual-Abort-Max-Progress-Percent (50) |
| Paused for low Qi | Restore your Qi first - see below. This closes "dump the Qi, then withdraw for half of nothing". | — |
| Shaken composure | An armed Heart-Devil composure has fallen under this share of its maximum. | Ritual-Abort-Min-Composure-Percent (50) |
| Doomed composure | Composure that has not fallen yet, but would reach zero before the ritual ends at your current lean (a banked Clear-Mind charge counts), is refused too - a fall already written cannot be dodged. | — |
| Cooldown | You withdrew too recently. | Ritual-Abort-Cooldown-Minutes (60) |
| A capstone or trial | Ascension, Reincarnation, the Inner Demon duel, the Dream Trial and the Cleanse Rite have their own walk-away prices. Rising from the seat abandons them at full cost. | — |
| Another mod runs progression | A mod that supplies its own progression ladder has no "remove progress" call, so a percentage cost cannot be charged. | — |
| An add-on says no | On a hardcore server running Cultivation: Hardcore Tribulation, withdrawing is refused outright - it would burn no life. | — |
All five keys live in the Breakthrough Config; see Cultivation Configs.
Logging out
A logout the player caused while a breakthrough, advancement, Ascension, Reincarnation, Inner Demon duel or Dream Trial is under way is settled at your next login, through that ritual's own walk-away or failure path: the same demotion, cooldown and penalty as standing up. You are told at login that the ritual was resolved against you while you were away.
What counts as the player's: quitting, a dropped connection, a timeout, and Siren's Commands' AFK kick. What does not: a server stop or crash, the world closing, a staff /kick or ban, and NineHeavens' Discord kick. Those leave the ritual unrecorded, and you suffer nothing.
Two long sits are gentler about the AFK kick, because timing it buys nothing there: a Closed-Door Retreat forfeits its payout if you quit, but holds its progress for a resume after the AFK kick and pays the completed share at a server stop, and a Dao Sermon you were giving pays what /cultivation sermon stop would have, where quitting forfeits the Merit. Nascent Soul Escape is covered on its own page.
Dying
Death ends the ritual. It stops your meditation and any breakthrough, advancement, refinement or Closed-Door Retreat in progress, ends the tribulation sky, and demotes nobody - the death is the price. Ascension and Reincarnation fail through their usual failure path (the demotion and cooldown they always cost). The Inner Demon duel and the Dream Trial fail on death, with the penalty and cooldown they are configured for. Before 0.11.0 a ritual could finish on a corpse. v0.11.2 Dying also has its own price, separate from the ritual: see the Death Penalty.
Low Qi pauses a ritual
If your banked Qi falls below what the ritual demands partway through, the ritual pauses; it is not cancelled. Progress, Heart-Devil composure and the position in the bolt sequence are all kept, and it resumes by itself when your Qi is back above the bar. While it is paused, Qi refills only while you stay at your seat: wandering off gathers nothing, and standing up still abandons the ritual.
If something goes wrong
v0.11.1 A breakthrough or advancement that has reached its end keeps its result. If any later step of the ceremony fails on the server (the art it grants, the notices, the HUD refresh and the rest), your new realm or stage still stands and the remaining steps carry on.
If a fault hits during a ritual instead, the ritual is ended safely: nothing is lost, no stage is taken, and you are told "Something went wrong mid-ritual, so it was ended safely". Meditate to try again, and tell an admin if it keeps happening. This also closes a rare fault that could advance a realm twice.
Ritual Flow
What a breakthrough attempt actually runs through
Breakthrough lightning is genuinely lethal — it can kill you outright at low health. A cultivator who has leaned far enough into Yin or Yang faces the Heart-Devil Trial instead, which tests composure rather than hit points. Both are tunable, and advancement tribulations are off by default.
v0.10.1 Surviving the ritual is only half the story now. Breakthrough Quality covers the six factors — Qi Purity, Difficulty, and four more — that decide how strong the realm you land in actually turns out to be.
Tuning the Curve
Nothing here is hardcoded. The realm/stage curve and its stat rewards live in Config.json; the ritual requirements above live in BreakthroughConfig.json. Both can be edited live in-game through /cultivation admin without touching a file or restarting the server.
| Command | Does |
|---|---|
/cultivation | Open the stats page — realm, stage, Qi progress |
/cultivation info | Print the same readout to chat |
/cultivation meditate | Begin the ritual (alias /cultivation cultivate) |
/cultivation meditate abort | v0.11.0 Quote the Qi cost of withdrawing from the breakthrough or advancement you are in; changes nothing |
/cultivation meditate abort confirm | v0.11.0 Withdraw, paying that Qi - no demotion |
/cultivation breakthrough | v0.11.2 Start your pending breakthrough or advancement now, sitting you down if you are standing |
/cultivation autobreakthrough | v0.11.2 Toggle whether a full-Qi meditation starts the ritual by itself |
/cultivation admin setrealm <player> <realm> | Set a realm directly admin |
/cultivation admin setstage <player> <stage> | Set a sub-stage directly admin |