SirenHytale
In this section
  1. Cultivation
  2. The path
  3. Qi Calculator

Qi & Breakthrough Calculator

Every rung's Qi cost and how long it actually takes to climb. Defaults are the shipped values. Change any of them to match your own server and the whole table re-costs itself.

Target

Qi per hour
6,534meditation 6,534 · cores 0
Total Qi to Nascent Soul
445,439banked across every rung
Time to Nascent Soul
68.3 hincluding 13 min of rituals
At 3 h/day
22.8 daysreal-world days of play

The Qi Curve

From Config.json. These four values decide the entire cost of the climb.

tier-8 nodes, capped at 40

Gathering Rate

Meditation draws Spirit-Vein-Drain-Per-Second from the vein, scaled by your talisman and the weather. Uptime is the honest lever: nobody meditates 100% of the time, because veins run dry and you have to move.

1.15 ambient, 1.5 matched

Qi Gain Bonuses

These scale everything you bank, cores included.

Human +10, Demon −10, Deity +5
Insight branch
5 rich, 8 dragon
up to 10 when centered
×1.1

Cultivation Cores

Cores roll rarest-first and at most one drops per kill, so the expected value per kill is a chain of conditional rolls rather than a plain sum.

8.78 Qi

Ritual Time

Small next to the gathering, but real, and it scales hard with realm. Ritual speed nodes multiply the duration by 1 − speed%.

Every Rung

Rank-upQi requiredTimeCumulative QiCumulative time
Body Refinement, Early → Body Refinement, Middle1752 min1752 min
Body Refinement, Middle → Body Refinement, Late2712 min4464 min
Body Refinement, Late → Body Refinement, Peak4204 min8678 min
Body Refinement, Peak → Qi Condensation, Early breakthrough3,58433 min4,45141 min
Qi Condensation, Early → Qi Condensation, Middle7447 min5,19548 min
Qi Condensation, Middle → Qi Condensation, Late1,15311 min6,34758 min
Qi Condensation, Late → Qi Condensation, Peak1,78716 min8,1341.2 h
Qi Condensation, Peak → Foundation Establishment, Early breakthrough15,2332.3 h23,3673.6 h
Foundation Establishment, Early → Foundation Establishment, Middle3,16129 min26,5284.1 h
Foundation Establishment, Middle → Foundation Establishment, Late4,89945 min31,4284.8 h
Foundation Establishment, Late → Foundation Establishment, Peak7,5941.2 h39,0226 h
Foundation Establishment, Peak → Golden Core Formation, Early breakthrough64,7409.9 h103,76215.9 h
Golden Core Formation, Early → Golden Core Formation, Middle13,4342.1 h117,19617.9 h
Golden Core Formation, Middle → Golden Core Formation, Late20,8233.2 h138,01921.1 h
Golden Core Formation, Late → Golden Core Formation, Peak32,2754.9 h170,29426.1 h
Golden Core Formation, Peak → Nascent Soul, Early breakthrough275,14642.1 h445,43968.2 h
Nascent Soul, Early → Nascent Soul, Middle57,0948.7 h502,53476.9 h
Nascent Soul, Middle → Nascent Soul, Late88,49613.5 h591,03090.5 h
Nascent Soul, Late → Nascent Soul, Peak137,16921 h728,200111 h
Nascent Soul, Peak → Soul Formation, Early breakthrough1.17M179 h1.90M290 h
Soul Formation, Early → Soul Formation, Middle242,65137.1 h2.14M328 h
Soul Formation, Middle → Soul Formation, Late376,11057.6 h2.52M385 h
Soul Formation, Late → Soul Formation, Peak582,97089.2 h3.10M474 h
Soul Formation, Peak → Void Refinement, Early breakthrough4.97M761 h8.07M1,235 h
Void Refinement, Early → Void Refinement, Middle1.03M158 h9.10M1,393 h
Void Refinement, Middle → Void Refinement, Late1.60M245 h10.70M1,637 h
Void Refinement, Late → Void Refinement, Peak2.48M379 h13.18M2,017 h

How This Is Calculated

The curve is the mod's own formula, not an approximation of it:

required = Base-Qi-Requirement
         × Realm-Base-Multiplier  ^ realmIndex
         × Substage-Growth-Rate   ^ stageIndex
         × Realm-Breakthrough-Multiplier   (Peak stage only)
         × (1 − Qi cost reduction)

Because the realm multiplier is an exponent, each realm costs several times the last. That is why Void Refinement is a server event and not a weekend.

What this cannot know

Uptime is an estimate, and it is the number that moves the answer most. The model assumes you can sustain your chosen uptime indefinitely, but a real vein depletes: meditation drains 2.75/second against 1.5/second of regeneration, so a single chunk cannot feed you forever no matter how long you sit.

Formations, Cave Abodes, Gatherer beasts, Qi Gathering Pills and Spirit Springs all add Qi this model does not include. Treat the result as a floor on speed, not a promise.

Planning a server's pacingSet uptime to what your players realistically do, pick your target realm, and read the "days" tile. If it is wildly off from the arc you want, Realm-Base-Multiplier is the strongest single lever. See Tuning Presets.