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- Sacred Bodies (Addon)
Cultivation: Sacred Bodies (Addon)
Everything else in cultivation is earned. This is the one thing that is not.
Your realm is meditation. Your Dao is a choice you made. Your arts were found in a manual or comprehended on a mountainside. A sacred body (聖體) is none of those — it is what your flesh already was on the day you first drew breath, and no amount of practice will put one into a body that lacks it.
Sacred Bodies is a paid add-on for Cultivation, available with a Cultivation subscription or bought outright; Cultivation itself is free and always will be.
Full Sacred Bodies Wiki
All sixteen sacred bodies and eight physiques in full, how the roll and admin tools work, and what a server owner can configure.
One roll, once, ever
You are measured a single time — on your first login, or when you start a new profile. Nothing before that roll influenced it and nothing after it changes it. There is no ritual to attempt, no item to farm, and no second chance.
Two separate things are drawn at that moment: one sacred body, and any number of physiques.
Most cultivators roll nothing
This is worth stating plainly, because it is the design rather than a disappointment.
| Outcome | Roughly |
|---|---|
| A sacred body | 2.5% — about 1 in 40 |
| No physiques at all | 78% |
| Exactly one physique | 19% |
| Two or more physiques | 2% |
A constitution everybody had would be a stat block. One almost nobody has is something a server talks about. If you roll nothing you have lost nothing — every road in Cultivation is still open to you, and a constitution is a shorter road rather than the only one.
When a sacred body is drawn, it is drawn evenly from the sixteen. The rare half of the event is having one at all, so the game does not then make one of the sixteen rarer still.
Sixteen sacred bodies
You carry at most one. A cultivator with two would not be doubly blessed; they would be two people.
| Body | What it is |
|---|---|
| Ancient Sacred Body | Golden blood that suppresses evil. Yin moves it less than it should, which makes a perfect Yin-Yang balance far easier to hold, and the flesh is harder than flesh has any business being. |
| Chaos Divine Body | The ultimate constitution. It comprehends and commands every element at once — not a wider Dao, but a body the Dao lock does not describe, so every elemental art is open to it. |
| Dao Fetus | A body that was already listening before it was born. Qi comes to it easily, the heavens judge its breakthroughs gently, and every gathered art condenses faster in its hands. |
| Firmament Overlord Body | A frame built for violence. Everything it swings hits harder — and what it swings with nothing at all hits harder still. |
| Yin Body | Pure cold. Its affinity for frost and for the Yin path is absolute, and the same coldness works away at the cultivator carrying it. |
| Yang Body | Pure fire. Flame and lava cannot touch it, which makes a lava lake the finest meditation seat on the map for exactly one person. v0.11.1 That bonus now actually applies; see Meditating in lava. |
And ten elemental bodies, one per Dao — the likeliest to turn up and the plainest of them. Their whole identity is that you were born already pointing down one path: its Qi comes faster and its road is shorter than anyone else's.
Verdant Wood · Unmoving Earth · Flowing Water · Blazing Fire · Keen Metal · Frozen Ice · Racing Wind · Venomous · Thunderborn · Hollow Void
What every sacred body carries
On top of whatever makes it itself, every one of the sixteen carries the same four:
- +5% Qi absorption
- 3% less damage taken
- +5% stamina
- +20% aura size
That last one is the only part of a constitution other players can read from across a field.
Eight anatomical physiques
Narrower gifts, commoner than a sacred body, and they stack — with each other and on top of whatever body you have.
| Physique | What it is |
|---|---|
| Tyrant Strength Body | Muscle laid down wrong, in the way that wins fights. Strikes harder and is hurt more easily. |
| Yin-Yang Eyes | Eyes that see the two breaths moving, and so learn to hold them level. The balanced band is wider for you than for anyone else. |
| Spirit Sea | An unusually deep dantian. Qi comes in faster and there is further for it to go. |
| Hundred Meridians | Channels open from the start. Every gathered art condenses faster through them. |
| Bone of Jade | A skeleton that does not break. Plain, unglamorous toughness. |
| Windless Step | A body that weighs rather less than it looks like it should. You tire long after everyone else has. |
| Heaven's Blind Spot | The heavens lose track of you. Rituals pass quicker and their tribulations land softer. |
| Undying Marrow | Marrow that never stops rebuilding what the day took out of it. A deeper well of life. |
Each is rolled independently, which is what makes holding one uncommon, two rare, and several the sort of thing other cultivators repeat to each other — without any special case in the roll.
Tiers, and why they are not a ladder
Every physique carries a tier, decided at the instant you acquire it and fixed for life.
| Tier | Chance | Worth |
|---|---|---|
| Legendary | 60% | ×1 |
| King | 25% | ×1.5 |
| Saint | 12% | ×2.25 |
| Immortal | 3% | ×3.5 |
It is not something you climb. You do not grind a King physique into a Saint one, and no breakthrough will promote it. It is simply how well you were born with the thing — which means two cultivators sharing a physique are not sharing the same gift, and an Immortal-tier one is genuinely worth talking about.
A sacred body has no tier. It does not need one; having it at all is the rare part.
Two of them cost you something
Not everything here is a pure gift, and both cases are stated up front rather than left to be discovered months later.
- Tyrant Strength Body strikes harder and is hurt more easily. Both halves grow with the tier together, so an Immortal-tier Tyrant Strength Body is a dangerous thing to be as well as to fight.
- The Yin Body's affinity for cold is absolute, and that same coldness works away at its owner.
Where you see it
Your constitution has its own Constitution section on the Overview page of the Cultivation menu, listing your sacred body and every physique with its tier. Its effects also fold into the Overview's ordinary bonus rows, so a constitution's +5% Qi absorption sums with everything else granting the same rather than printing a second line.
/sacredbody tells you the same thing in chat, and the add-on ships Codex articles of its own.
Heaven's Favored
v0.3.0 Everything above is fixed at birth. This is the one fortune that is not, and it moves.
At the open of every season the heavens settle on one eligible cultivator, the Child of Destiny, and seed them with favor. The draw is uniform: not the strongest, not the oldest account, and nothing you do makes it likelier. The rarity is the point.
Who can be chosen
Everyone who passes every gate, drawn evenly:
- Between Foundation Establishment and Nascent Soul, by default. Below that there is no story in being chosen; above it the Child cannot meaningfully be hunted.
- An account at least 14 days old. The first-seen date this reads is stamped by Cultivation's Rising Stars feature, so with that feature off the age gate cannot be enforced and the realm bracket carries the whole load.
- Seen online within the last 7 days, and logged in at least once since Sacred Bodies was installed.
- Not last season's Child, nor whoever ended last season holding the favor, and not someone who already let the favor decay off them this season.
- Not an admin using the admin bypass.
If nobody is eligible, the draw is retried every minute. It needs the seasonal cycle switched on in Cultivation (Season-Enabled); with it off nobody is chosen automatically, though an admin may still name one by hand.
What favor is worth
A Child starts with 1.0 favor and nobody may hold more than 2.0. Favor above 0.25 does three quiet but real things, each scaled by how much is held:
- Luck. Rare drops turn up more often: a manual, a Spirit Stone, a treasure cache's material. Each point makes those rolls 35% likelier, up to double.
- Cheaper breakthroughs. Your next rank-up costs 8% less banked Qi per point, up to 15% less. On a server that replaces Cultivation's ladder this one does nothing, and
/sacredbody destinysays so. - Mercy. Each point gives a 25% chance that the heavens simply wave away a Qi deviation, up to 50%.
It also makes the Child glow: a starlight aura visible from 50 blocks. The Child cannot hide it, because a target nobody can find is not a target.
The decree, and taking favor
A real, pinned SLAY contract naming the Child stands on the Bounty Board. Somebody has to accept it before it pays: 2,000 Qi, multiplied by the Child's favor at the moment it was posted, and optionally a manual on top.
Kill the Child in open combat and half their favor becomes yours, along with the decree. The half left behind is deliberate: feeding an ally costs you exactly what it gives them. You gain the favor whether or not you hold the contract; the contract is the money and the favor is the story. Several guards keep it from becoming a farm:
- The same two accounts cannot trade it again within 24 hours, and whoever lost the favor to you can never take it straight back from you.
- It can change hands at most 5 times a season.
- A killer already holding the maximum is refused: the kill could hand them nothing.
- Sandbox profiles and admins using the bypass never count, and a sanctioned duel never counts.
- A refused kill pays nothing and moves nothing; the decree pays only on kills the heavens accept.
Leaving, and the season's end
Stop logging in and the favor bleeds away. After a 3-day grace it falls 15% a day, compounding; once it drops under 0.25 the decree comes down and, by default, the heavens choose again. When a season closes, the Child's name and where the favor ended up are written to the history that the Codex remembers (ten seasons by default).
The Child of Destiny also wears a seasonal title, Child of Destiny - Season N. It goes to the original pick only and never moves with the favor: being chosen happened once, to one person, while holding the favor is something others can take.
The Codex article Heaven's Favored states your server's real numbers, who holds it now, your own favor, and the seasons that have closed.
Commands
| Command | Who | What |
|---|---|---|
/sacredbody | anyone | What you were born with. |
/sacredbody reroll | admin | Re-roll your own constitution from scratch. |
/sacredbody reroll player <player> | admin | Re-roll somebody else's. |
/sacredbody set <body> | admin | Grant a specific body, or none to strip it. |
/sacredbody destiny (alias child) | anyone | Who the heavens chose this season, how much favor they hold, how often it has changed hands, and your own favor. |
/sacredbody destiny pick | admin | Draw a fresh Child from the eligible pool, replacing whoever holds it. If nobody is eligible, nothing changes. |
/sacredbody destiny pick player <player> | admin | Name the Child directly, if they pass every eligibility rule. The refusal names the rule that failed. |
/sacredbody destiny clear | admin | Stand Heaven's Favored down until the next season opens: no Child, no decree. |
/sacredbody destiny transfer <from> <to> | admin | Move the configured share of one player's favor to another. Both must be online. |
/sacredbody destiny transfer <from> <to> <amount> | admin | Move an exact amount of favor instead. |
The admin subcommands use cultivation.admin, the same permission as Cultivation's own admin tools.
destiny clear pulls the decree off the Bounty Board outright, so any reward already earned against it and not yet claimed is lost, and the command tells you whose decree it voided. Use it only on a decree that must not exist at all. It also still works after the feature has stood itself down mid-session, so an operator is never stuck with a decree on the board.
For server owners
Every rate and every number is in the config, and everything can be disabled individually — run the elemental bodies without Chaos Divine, or turn the whole system off, without touching anyone's save.
| Setting | Default | What it does |
|---|---|---|
Sacred-Bodies-Enabled | true | The sacred-body half of the roll. |
Physiques-Enabled | true | The physique half. |
Sacred-Body-Chance | 0.025 | Chance of any sacred body. |
Physique-Chance | 0.03 | Chance of each physique, rolled separately. |
Disabled-Bodies | (empty) | Comma-separated ids to leave out of the pool. |
Disabled-Physiques | (empty) | The same, for physiques. |
Announce-On-Roll | true | Whether the player is told what they were born with. |
Tier-Weight-* | 60 / 25 / 12 / 3 | Relative tier chances — weights, not percentages, so you can zero one out without rebalancing the rest. |
Tier-Multiplier-* | 1 / 1.5 / 2.25 / 3.5 | What each tier is worth. |
All-Bodies-Qi-Percent | 5 | The shared bonuses, one key each. |
All-Bodies-Damage-Reduction-Percent | 3 | |
All-Bodies-Stamina-Percent | 5 | |
All-Bodies-Aura-Scale-Percent | 20 | |
Base-Stamina | 100 | What the stamina percentages (here, and Windless Step's) are taken of. A flat figure, not a live read of your current maximum, because the bonus is itself part of that maximum and reading it live would compound on every re-apply. |
Every individual body and physique then has its own keys — Ancient-Yin-Resistance-Percent, DaoFetus-Charge-Time-Reduction-Percent, Tyrant-Fragility-Percent and so on — so any one of them can be retuned without affecting the others.
These live in mods/Siren_CultivationSacredBodies/Config.json. They are also sections of Cultivation's in-game admin editor, live with no restart; only the rolling section also appears on the Settings page.
Heaven's Favored settings
Heaven's Favored has a file of its own, HeavensFavoredConfig.json, and one admin-page section, Sacred Bodies: Heaven's Favored. It is kept apart so the roll settings stay readable, and so the feature can stand itself down as a whole. Its ledger, who holds how much favor and the seasons so far, is stored separately in Data/HeavensFavoredData.json. Every value is clamped into a sensible range when it is read. See Admin and Config for the long version of each.
| Key | Default | What it does |
|---|---|---|
Destiny-Enabled | true | Master switch. |
Destiny-Min-Realm-Ordinal | 2 | Lowest realm that can be chosen, by realm number: 2 is Foundation Establishment. |
Destiny-Max-Realm-Ordinal | 4 | Highest realm that can be chosen: 4 is Nascent Soul. |
Destiny-Min-Account-Age-Days | 14 | Keeps a fresh alt out. Only enforceable with Cultivation's Rising Stars feature on. |
Destiny-Max-Days-Since-Seen | 7 | Nobody not seen online this recently is eligible. |
Destiny-Exclude-Last-Season-Child | true | Keeps the same person from being chosen twice running. |
Destiny-Initial-Favor | 1.0 | Favor the pick is seeded with. |
Destiny-Aura-Enabled | true | Server-wide switch for the starlight aura. |
Destiny-Repick-On-Abandonment | true | Choose again when a Child's favor bleeds away. |
Destiny-Absentee-Grace-Days | 3 | Days away before the favor starts to decay. |
Destiny-Absentee-Decay-Per-Day-Percent | 15 | Percent of favor lost per further day away, compounding. |
Destiny-History-Max-Seasons | 10 | Closed seasons the Codex remembers. |
Favor-Max | 2.0 | Ceiling on anyone's favor. What spills over is burned. |
Favor-Buff-Threshold | 0.25 | Favor needed for any benefit. Dropping under it while absent ends the decree. |
Favor-Aura-Threshold | 0.25 | Favor needed to glow. |
Favor-Loot-Bonus-Per-Point | 0.35 | Lucky-drop odds gained per point of favor. |
Favor-Loot-Max-Multiplier | 2.0 | Ceiling on that multiplier. Never below 1. |
Favor-Breakthrough-Reduction-Per-Point | 8.0 | Percent off the next rank-up's banked Qi per point. |
Favor-Breakthrough-Reduction-Max-Percent | 15.0 | Ceiling on that discount. Held at 90 or below. |
Favor-Deviation-Spare-Chance-Per-Point | 0.25 | Chance a Qi deviation is waved away, per point. |
Favor-Deviation-Spare-Max-Chance | 0.5 | Ceiling on that chance. |
Transfer-Fraction | 0.5 | Share of the Child's favor a killer takes. 0 stops the crown changing hands. |
Transfer-Same-Pair-Cooldown-Hours | 24 | Hours before the same two accounts can trade it again. |
Transfer-Max-Per-Season | 5 | Times the favor may change hands in one season. |
Bounty-Enabled | true | Whether the decree is posted on the Bounty Board. Off leaves the favor system running with no contract. |
Bounty-Reward-Qi-Base | 2000 | Qi the decree pays, multiplied by the Child's favor when posted. |
Bounty-Reward-Manual-Id | (empty) | An optional manual item id handed over on top of the Qi. Empty pays Qi alone. |
Version safety
Sacred Bodies checks in with this site to confirm it is a genuine, current build, and reads the published compatibility list alongside it.
If a future Cultivation release turns out to break this build, the add-on stands itself down and says exactly why in the console rather than quietly mispricing your combat. Nothing is deleted — every cultivator keeps the body and physiques they were born with, and all of it starts working again on the next boot once the versions match.
It fails open in every direction. An offline server, or one behind a strict firewall, is never affected by a failed check.
Getting it
Sacred Bodies is available in the Pavilion — either with a Cultivation subscription, which carries every paid Cultivation addon, or bought outright and kept permanently. It requires Cultivation v0.11.0 or newer and a Hytale Update 7 server, and installs like any other add-on: drop the jar in your server's mods folder beside Cultivation and restart.
Cultivation is free and will stay free. Supporting it is what pays for the time that goes into the free half.