- Cultivation
- The world
- Heavenly Oath
Heavenly Oath
A Heavenly Oath (天道誓言) is a binding pact two cultivators consensually swear to each other. Neither side is forced into it, and neither side can walk away from it for free once it is sworn - break the terms, and the punishment is automatic. Change your minds together instead, and there is no penalty at all.
The four kinds
| Type | Command value | What it binds |
|---|---|---|
| Non-Aggression | NON_AGGRESSION | Neither party may attack the other. |
| Sect Loyalty | SECT_LOYALTY | A cultivator's loyalty is bound to a sect's cause; leaving the sect sworn to breaks it. |
| Wagered Duel | WAGERED_DUEL | A duel staked on banked Qi - breaking it forfeits the stake outright, on top of the standard breach penalty. |
| Master's Teaching | MASTER_TEACH | A master's pact to teach a prospective disciple. |
The command value is what you type for <type>; it is not case-sensitive, but the underscore is required. The name in the first column is what the game itself calls the oath.
Sworn by consent, ended by consent or by consequence - there is no third way out.
Swearing one
/cultivation oath offer <player> <type> [wager]
/cultivation oath accept <player>
/cultivation oath decline <player>
accept and decline name the cultivator whose offer you are answering. The same two commands answer a dissolve request.
| Value | |
|---|---|
| Offer expiry | 120 seconds |
| Offer/dissolve spam cooldown | 3 seconds, per offerer |
| Wager cap | none by default - Oath-Max-Wager ships 0, meaning unlimited |
The wager only matters for a Wagered Duel - the other three kinds carry no stake.
Breaking one
An oath is not a suggestion. Break its terms and the heavens collect automatically, the same way they collect karma at a tribulation - there is no grace period and no warning shot.
| Consequence | Value |
|---|---|
| Qi lost | 15% of your current Qi |
| Karma charged | +25 |
| Dao-Heart Flaw | 30 minutes, at 50% severity |
| Wagered Duel only | the full staked Qi also transfers to the victim, on top of the above |
The karma is not incidental - +25 feeds directly into how hard your next tribulation hits, exactly like a farmed kill does. Swearing an oath you don't intend to keep is a debt on two ledgers at once.
The Dao-Heart Flaw
道心破损 is what a broken oath leaves behind, in the same family as Qi Deviation - both are the mod's way of saying a costly mistake doesn't end the moment it happens.
While a Dao-Heart Flaw is active, breakthroughs are blocked entirely - not slowed, not penalized, refused. It also makes your next Heart-Devil Trial harsher: Flaw-HeartDevil-Risk-Increase-Percent (40) is scaled by the Flaw's own severity (50% by default), so out of the box the trial drains your composure 20% faster. An oath-breaker who immediately tries to push their realm is going to be told no, and an oath-breaker who is also deep in Yin or Yang lean is walking into a worse trial than usual.
Three ways out
v0.11.1 A Flaw clears in one of three ways:
- Wait. The clock runs by the wall, so it keeps counting down while you are logged out. When it runs out you are told "Your Dao-Heart Flaw has worn off", even if you were not meditating; if it ran out while you were away, the line comes shortly after you log back in.
- A Clear-Mind Pill. Drinking one cleanses the Flaw at once. It is the same pill that cures Qi Deviation, and a cultivator carrying both is cleared of both by one pill. See Alchemy.
- Meditate beside the one you wronged. While you are meditating and the party the broken oath was owed to is also meditating within
Flaw-Companion-Radius-Blocks(8) of you, in the same world, the Flaw burns downFlaw-Companion-Cure-Multiplier(3) times as fast as the clock alone. Meditating beside anyone else does nothing for it.
While you meditate with a Flaw, a reminder repeats in chat every Flaw-Reminder-Interval-Seconds (60) - "You still carry a Dao-Heart Flaw - about 12 minute(s) remain." Set it to 0 to switch the reminder off. It stays silent while you are not meditating, so a Flaw never nags you through travel or combat. (In 0.11.0 the pill and the companion cure were written but not wired, and no reminder or "worn off" line ever fired.)
Check where you stand with:
/cultivation oath flaw
It reports how long the Flaw still blocks breakthroughs and, when a wronged party is on record, reminds you that a Clear-Mind Pill cleanses it at once and that meditating beside them cures it faster.
Dissolving together
/cultivation oath dissolve <player>
Either side can request a dissolve by naming the other, but it only ends the oath cleanly when both parties agree to it: the other cultivator answers with /cultivation oath accept <you> (or decline) - the same offer-and-answer shape swearing one uses in the first place. A dissolve ends every oath currently binding the two of you at once. Agreed dissolution costs nothing: no Qi, no karma, no Flaw. It is the intended way out of an oath that no longer serves either side.
Tuning
Every value on this page lives in OathConfig.json - see Cultivation config - and the commands are on the Commands page.
| Command | Does |
|---|---|
/cultivation oath offer <player> <type> [wager] | Offer a pact to another cultivator |
/cultivation oath accept <player> | Accept that cultivator's pending offer (or dissolve request) |
/cultivation oath decline <player> | Decline that cultivator's pending offer (or dissolve request) |
/cultivation oath dissolve <player> | Ask that cultivator to end every oath between you with no penalty |
/cultivation oath list | Every oath you currently hold |
/cultivation oath flaw | Whether you carry a Dao-Heart Flaw, and how long remains |