SirenHytale
In this section
  1. Cultivation
  2. The world
  3. Transmission Array

Transmission Array

v0.10.3 The Transmission Array is fast travel between ground you have already earned. It never takes you anywhere new - only back to a Cave Abode, sect hall, Secret Realm, Sea of Consciousness or Heavenly Realm you already hold, and it only ever lists the destinations you actually have.

Gated behind Array-Enabled (default true) and Array-Unlock-Realm (default Qi Condensation) - the network answers to no one below that realm.

Opening the Network

  • /cultivation array opens the menu from anywhere.
  • A placed Transmission Platform opens it too, at the cheaper rate below.
  • A reusable Transmission Compass opens it from anywhere, at the pricier rate - nothing is consumed by using it.

Whichever rate applies is decided automatically by whether you're standing on a Platform surface the moment you commit to a hop - there's nothing to choose by hand.

Destinations

Only the destinations you actually have are ever listed.

DestinationWhat it isServer toggle
Cave AbodeYour Cave Abode's Spirit SpringArray-Allow-Dwelling
Sect HallThe hall of your SectArray-Allow-Sect-Hall
Secret RealmAny Secret Realm site currently open to youArray-Allow-Secret-Realm
Sea of ConsciousnessYour own Sea of Consciousness, v0.11.0 rebuilt from you each time it opensArray-Allow-Sea
Heavenly RealmThe Ascension-gated archipelago beyond the mortal world. v0.11.0 A hop lands you, like every ascent, at the Southern Heavenly GateArray-Allow-Heaven

Cost and Cooldown

Each hop costs Qi, and the cost rises with your realm: Array-Base-Qi-Cost (default 40) times Array-Qi-Cost-Realm-Multiplier (default 1.35) raised to your realm's ordinal, before either surface's own multiplier below is applied.

SurfaceCost multiplierCooldown
Transmission PlatformArray-Cost-Multiplier-Platform - 1.0xArray-Cooldown-Seconds-Platform - 60s
Transmission Compass (or no Platform)Array-Cost-Multiplier-Compass - 2.0xArray-Cooldown-Seconds-Compass - 180s
  • Array-Minimum-Qi-To-Start (default 60) is a floor beneath which the network refuses to open at all, independent of any single hop's own price.
  • Array-Combat-Lockout-Seconds (default 10) is how long after taking or dealing damage the network stays shut.
  • Standing within Array-Platform-Radius-Blocks (default 6) of your placed Transmission Platform gets you the Platform rate. Your sect hall and your Cave Abode's Spirit Spring count as a Platform too by default (Array-Sect-Hall-Counts-As-Platform, Array-Dwelling-Counts-As-Platform), so you don't need a separate Platform planted at either.
  • Travel cooldowns survive a server restart.

The Transmission Platform

A Transmission Platform Flag plants - or moves - your personal Transmission Platform to wherever you stand.

Crafting
ItemRecipeBench
Transmission Platform Flag1x Profound Core + 1x Spirit CoreTinkering Workbench
Transmission Compass v0.11.11x Profound Core + 2x Silver Ingot + 3x Spirit Stone (3 seconds)Tinkering Workbench

The Transmission Compass is an Epic-quality, reusable item that opens the same menu from anywhere, at the pricier rate above. v0.11.1 It can now be crafted at the Workbench (recipe above).

Anti-Abuse

  • Re-checked twice. Every destination is re-checked the moment you confirm a hop, not only when the menu opens - a Secret Realm that seals, a cooldown that hasn't lifted, or Qi that ran dry between your two clicks simply refuses the second click rather than taking your Qi for a trip that can't land.
  • Combat lockout. The network stays shut for Array-Combat-Lockout-Seconds after you take or deal damage.
  • Safe landing. Arrival looks for stable footing instead of dropping you blind into a chunk; if none is found before Array-Landing-Timeout-Seconds (default 10) runs out, the hop fails and refunds your Qi rather than stranding you.
  • Secret Realm sites need headroom. A site must have at least Array-Realm-Min-Remaining-Seconds (default 120) left before it seals to be offered as a hop at all.

Re-Anchoring

/cultivation array anchor

Re-stamps exactly one landing point - wherever you're standing - per use:

Landing pointWho may re-stamp it
Cave AbodeIts owner, or whoever manages the sect whose Spirit Spring it is
Sect HallA leader or elder of that sect
Secret Realm siteAn admin only - sites are ownerless

Re-anchoring only ever moves where a hop lands you; it never changes who is entitled to travel there.

Commands

Commands
CommandDescriptionPermission
/cultivation arrayOpens the Transmission Array menu.cultivation.array
/cultivation array anchorRe-stamps the landing point at your current position.cultivation.array

For Server Owners

Lives in mods/Siren_Cultivation/Society/ArrayConfig.json.

Array Config
KeyDefaultWhat it does
Array-EnabledtrueMaster switch for the whole network.
Array-Unlock-RealmQi CondensationRealm required before the network opens at all.
Array-Allow-DwellingtrueEnables the Cave Abode destination.
Array-Allow-Sect-HalltrueEnables the Sect Hall destination.
Array-Allow-Secret-RealmtrueEnables the Secret Realm destination.
Array-Allow-SeatrueEnables the Sea of Consciousness destination.
Array-Allow-HeaventrueEnables the Heavenly Realm destination.
Array-Base-Qi-Cost40Base Qi cost of a hop, before realm and surface scaling.
Array-Qi-Cost-Realm-Multiplier1.35Multiplier applied per realm ordinal.
Array-Cost-Multiplier-Platform1.0Cost multiplier when hopping from a Platform surface.
Array-Cost-Multiplier-Compass2.0Cost multiplier when hopping any other way.
Array-Minimum-Qi-To-Start60Qi floor below which the network won't open at all.
Array-Cooldown-Seconds-Platform60Cooldown after a Platform-rate hop.
Array-Cooldown-Seconds-Compass180Cooldown after a Compass-rate hop.
Array-Combat-Lockout-Seconds10Seconds of lockout after taking or dealing damage.
Array-Platform-Radius-Blocks6Radius around a placed Platform that counts as standing on it.
Array-Sect-Hall-Counts-As-PlatformtrueYour sect hall counts as a Platform surface.
Array-Dwelling-Counts-As-PlatformtrueYour Cave Abode's Spirit Spring counts as a Platform surface.
Array-Realm-Min-Remaining-Seconds120Minimum time a Secret Realm must have left to be offered as a hop.
Array-Landing-Timeout-Seconds10How long the network searches for safe footing before the hop fails.
Array-Refund-Check-Seconds45Interval for the cross-world landing/refund plumbing behind Secret Realm hops.

See Society Config for the full field reference, Commands for every command in the mod, and Cave Abode, Sects, Secret Realms, Sea of Consciousness and Heavenly Realm for what each destination actually is.