SirenHytale
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  1. Cultivation
  2. Changelog

Changelog

Release notes for Cultivation. This wiki documents v0.11.2, the current release.

Upgrading

Delete the old Cultivation.jar before adding a new one — two copies on the classpath will conflict. Existing worlds, player progress, sects and abodes all carry over, and every value you have set in your config files is kept: new settings appear with working defaults, and some files are rewritten once on first boot to add their new keys. No reset is needed between versions. Coming from v0.10.3 or earlier, read the v0.11.0 notes below too: that release rebuilt the Heavenly Realm and every Sea of Consciousness.

Server compatibility

v0.11.2 targets the Hytale Update 7 release server, 0.7.2 or newer (ServerVersion: >=0.7.2 <0.8.0), as v0.11.1 did. A server still on the 0.7.0 pre-release should stay on v0.11.0, and one on Update 6 on v0.10.3. Back up your world before upgrading: once an Update 7 server has opened it, an Update 6 server cannot. Check your server's own version before upgrading — see Compatibility.

  1. v0.11.2Retainers, Pressure, and a Price for DeathYour sect can now hire cultivators. Retainers follow you into battle, grow with you, go on expeditions and stand guard on your sect's grounds.
  2. v0.11.1Seals, Domains and Hidden VeinsUpdate 7 gave Hytale ability slots and runes. Cultivation fills them with the Dao. Ten Dao Seals in two rings of five mark a foe with one element and detonate along the overcoming cycle.
  3. v0.11.0The Endless IslesThe Heavenly Realm is no longer a single hub in an empty sky. It is an endless archipelago that keeps unfolding as far as you care to travel: floating isles of every size, joined by lantern-lit marble bridges, spread across nine island realms that each look,…
  4. v0.10.3A Steady Brush, a Shorter Road, and Nine TerracesTalismans are drawn by hand now: you trace the glyph stroke by stroke, and how well you trace it decides how it turns out. A Transmission Array network takes the walk out of getting back to places you have already earned.
  5. v0.10.2A Second Chance, and a Line Nobody Should CrossA Nascent Soul cultivator struck down in a real fight now gets one chance to flee rather than simply dying — a soul, not a body, with real costs and real limits, off by default until you decide your server wants it.
  6. v0.10.1Duels, Sieges, and What You Leave BehindA duel can now settle an argument about who actually walks the stronger Way, and a full bracket with a real stake will crown who does it best. A sect strong enough to take a hall can finally take it — and its allies can stand with it, not just watch.
  7. v0.10.0A World That RemembersA rival you beat once now remembers losing, and comes back angrier. Ascension gained a third ending that leaves something behind on purpose. Three wandering NPCs and a four-chapter campaign give the world people in it. Dungeons became plural.
  8. v0.9.1The Heavens, The Depths, and the Sea WithinTwo new endgame dimensions, an escalating solo roguelike, and a full forging system — plus a run of world systems built up around them. Heavenly Realm is a permanent, shared plane that opens above Ascension itself.
  9. v0.9.0Beyond the Peak, ExtendedAscension shipped in v0.8.0. Everything below is what got built up around it since: Talismans, a spirit that can wake inside your own blade, sworn Oaths between cultivators, beasts that breed true, and a player-run Auction House — five real systems, not…
  10. v0.8.0Beyond the PeakVoid Refinement Peak was the end of the road. It is now a door. Ascension is the longest, hardest ritual in the mod, and the cultivator who survives it chooses whether to stand at the summit or come back down and climb again stronger.
  11. v0.7.4Nothing Is GivenReaching a realm used to hand you every art that realm allowed. That is over. Every technique must now be come by — found in a manual, comprehended in meditation, opened by a breakthrough, or taught by your sect.
  12. v0.7.3The Ground You Stand OnA sect could claim a hall, and it meant almost nothing. Anyone could walk in, break the walls, empty the chests and walk out again. This release makes claimed ground real: it has a border you can see, rules you set yourself, and it turns away people who do…
  13. v0.7.2The Long PracticeAn art used to be only as strong as the realm of whoever held it. Learn it at Foundation Establishment and it did what a Foundation Establishment art does — and it kept doing exactly that until you broke through, however many thousand times you had thrown it.
  14. v0.7.1The Body EnduresEvery realm so far was climbed by gathering Qi. This release adds a second ladder that is not climbed that way at all — it is climbed by standing there and taking the hit. And because armor stops the blow, armor also stops the lesson.
  15. v0.7.0Many RoadsUntil now a server knew exactly one thing about you: your realm, on your own HUD, where only you could see it. This release is about the other direction — what everyone else can see.
  16. v0.6.2Steadying the PathNo new system — a pass back through the ones already here, fixing the places where they were quietly wrong. A sect leader could not kick the one member who was never online. A custom motto never actually rendered.
  17. v0.6.1Good CompanyThe land itself is the headline. Spirit Veins now rise and fall like terrain instead of rolling a fresh number every chunk, and a new Spirit Sense panel lays that landscape out in front of you.
  18. v0.6.0What the Cultivator KnowsEverything this mod does, it did silently. The numbers driving your realm sat in a config file you could not open, the Qi under your feet was invisible, and every technique needed a typed command. This release is about perception.
  19. v0.5.1What the Vein Will BearSitting down on ground that could never carry your breakthrough used to look exactly like sitting down on ground that could. The ritual simply never moved, and nothing told you why.
  20. v0.5.0Another Road Up the MountainCultivation had always had exactly one ladder: Qi, realms, stages. This release opens that ladder up, so another mod can replace it entirely — a different progression, a different vocabulary, its own balance settings — while sects, daos, techniques, spirit…
  21. v0.4.2Steadier GroundA short, sharp-edged release. On a fresh world, a cultivator's very first kill could take the whole world down with it — that is fixed, and it is the reason to take this update.
  22. v0.4.1Karma, Sect Governance & the Modding APIThe heavens start keeping accounts. Every cultivator you cut down writes karma onto a ledger your next tribulation collects — in harder bolts, and more of them.
  23. v0.4.0Techniques, Spirit Beasts & the Devil's PathCultivation stops being something you only grow and becomes something you wield. Learn nine cultivation arts from manuals scattered across the world, ride a flying sword through the clouds, bind a spirit beast to your soul, carve out a cave abode with its own…
  24. v0.3.0Sects, The Dao & AlchemyThe biggest update in the mod's history. Found a sect and claim a dragon vein with your disciples, choose your elemental Dao and balance Yin against Yang, brew spirit pills, awaken your Life-Bound Treasures, and transcend into the skill tree's eighth tier.
  25. v0.2.0Heavenly Tribulations, Skill Tree & Dragon VeinsThe heavens have taken notice. This update adds the mod's biggest systems yet — a full radial skill tree, tribulation lightning during breakthroughs, and legendary dragon veins — plus a ground-up visual retheme and a long list of fixes.
  26. v0.1.0Initial ReleaseThe first release of Cultivation! A full Xianxia realm-and-Qi progression system, built from the ground up.