- Cultivation
- Changelog
- v0.2.0
v0.2.0 — Heavenly Tribulations, Skill Tree & Dragon Veins
The heavens have taken notice. This update adds the mod's biggest systems yet — a full radial skill tree, tribulation lightning during breakthroughs, and legendary dragon veins — plus a ground-up visual retheme and a long list of fixes.
Beta disclaimer
This mod is still in beta. Future updates may require resetting player progress/data as core systems get reworked. I'll do my best to support upgrading from older versions so your data isn't lost, but at this stage it isn't guaranteed. No player progress should be lost in this update.
NEW — Skill Tree
- A massive radial skill tree with 9 branches and 108 nodes across 7 tiers — Health, Breath, Damage, Damage Reduction, Qi Gain, Ritual Speed, Movement Speed, Stamina, and Mana, each radiating outward from a central medallion showing your unspent points.
- Earn skill points from every sub-stage advancement and realm breakthrough, then spend them your way: outer tiers fork into hybrid nodes that blend neighboring branches' stats, ending in powerful capstones that close the tree into a full ring.
- Deeper nodes cost more — tiers 1-4 cost 1 point, the fork tiers 2, and the outer capstones 3 — so going deep in one branch is a real build commitment.
- Every node is framed in its branch's color, with gold marking what you can afford and jade marking what you own. The tree is bigger than the screen on purpose — scroll down and across to explore all of it.
NEW — Heavenly Tribulations
- Realm breakthroughs now call down tribulation lightning! While your breakthrough ritual progresses, lightning strikes you at regular intervals — each bolt dealing a percentage of your max health, scaling harsher with every realm you've reached.
- Strikes are lethal by default — prepare before you defy the heavens. Armor, Life-Bound gear, and the skill tree's Damage Reduction all soften the bolts, so tanky cultivators genuinely endure tribulations better.
- Everything is server-tunable in
BreakthroughConfig.json: strike interval, damage, realm scaling, and a non-lethal mode that always leaves you a sliver of health. Servers that want every ritual to carry risk can also enable a milder tribulation on sub-stage advancements (off by default).
NEW — Spirit Vein Quality Tiers
- Rare chunks now hide something greater than a rich vein: dragon veins — vast pools of Spirit Qi that regenerate three times faster than normal. Find one, and you've found a home worth settling (or fighting over).
- Rich veins also regenerate faster now (1.5x), making high-quality meditation spots matter long-term, not just on first arrival.
- You'll be told the moment your meditation taps a rich or dragon vein, and
/cultivation debug veinnow reports a vein's quality tier.
Visual Overhaul & Interface
- Every menu got a ground-up Xianxia retheme: gold-rimmed lacquer panels, deep crimson title bars, warm ink backgrounds, and crimson-and-gold buttons — the current page/selection now reads as an engraved gold plaque at a glance.
- Admin Player menu: set a player's banked Qi directly from the menu, and Reset Player now requires a confirmation click before it wipes anything.
- All new content is fully localized in English, Portuguese (Brazil), Russian, Ukrainian, and Simplified Chinese.
For Mod Developers
- The public API gained a full event system (CultivationEvents): listen for breakthroughs, advancements, race changes, skill unlocks, tribulation strikes, and Life-Bound level-ups from your own mod with one line of registration.
Fixes & Balance
- Fixed the admin config editor never actually saving edited values, and the admin Player tab's dropdowns not applying the selected player/realm/stage/race.
- Fixed the Settings menu's HUD toggle, which silently did nothing.
- Fixed several menus getting stuck on a loading state after clicking buttons.
- Skill tree balance: the Qi Gain branch was toned down to stop it dwarfing every other stat, and hybrid/capstone values were retuned around the new point costs.
- Combat performance: the Life-Bound damage path does a fraction of the item-data work per hit that it used to.
- Config files migrate automatically (BreakthroughConfig v3, SpiritVeinConfig v4) — new fields appear with sensible defaults on first run.
Tribulation difficulty, skill tree balance, and vein rarity are all fresh numbers — feedback on how they feel in real play is especially welcome this update!