- Cultivation
- Changelog
- v0.7.2
v0.7.2 — The Long Practice
An art used to be only as strong as the realm of whoever held it. Learn it at Foundation Establishment and it did what a Foundation Establishment art does — and it kept doing exactly that until you broke through, however many thousand times you had thrown it. This release makes practice something the mod actually measures.
Technique mastery
- Every technique now climbs its own five-rung ladder — Entry, Minor Accomplishment, Major Accomplishment, Consummation, Pinnacle — separately for each art you know. See Mastery.
- A rung needs all three at once: a realm you have reached, practice XP the art earned from successful uses, and more copies of its manual studied into it.
- At Pinnacle an art hits 2.2× as hard, costs 25% less Qi and returns 30% faster. A well-worn old art can beat a fresh one.
- A duplicate manual is no longer a wasted drop — reading one for an art you already know now studies it deeper.
- Realm now decides only whether you may hold an art, not how good you are with it.
Thirteen new arts
- The roster goes from 9 to 22. See Techniques.
- One art for each of the ten Daos, usable only by a cultivator walking that element — Blazing Lotus, Frozen Domain, Golden Edge, Gale Rend, Venom Mist, Thunderclap Descent, Mountain Press, Void Devour, Verdant Renewal and Flowing Current. Eight strike; Wood mends and Water wards.
- One art for each bloodline: Blood Devour (Demon) drinks what it wounds, Divine Descent (Deity) is judgment and the strength to stand after it, and Boundless Potential (Human) is a long damage buff with no element and nothing closed off.
Spirit beasts grow up
- Beasts learn five arts of their own — Rending Claw, Ember Maw, Stone Hide, Spirit Siphon and the late Beast Soul Howl — and use them in a fight without being told. Each is gated on the beast's own realm, not yours. See Beast Arts.
- Twelve evolution paths run through the 24 species: a black wolf becomes an Emberwulf, a white one a Snow Leopard then a Sabertooth. Levels, XP and the bond all carry across. See Evolution.
- Seven species grow large enough to ride. See Mounts.
/cultivation beast infowas rewritten around all of it.
The ground shapes you
- The land now pushes your Dao the way weather already did — Fire in a volcano, Ice in a glacier, Poison in a bog. 60 biome keywords cover all ten elements, matched against the biome's own name so it works with a generator mod's biomes too. See The Ground You Sit On.
- Ground matching the Dao you already walk gathers Qi a quarter faster.
Sects: a Dao, a shared climb, and holdings
- A sect can name one of the ten Daos as its own, and ground it holds turns Qi toward that element — +30% for a disciple who shares it. See The Sect Dao.
- Shared progression: a sect banks XP whenever one of its members advances or breaks through, and levels from it. Recruiting people and raising them is the whole of it.
- Six kinds of sect building beyond the hall, one slot per sect level up to six. Each carries a switch for whether its ground presses the sect's Dao on those inside — turning it off makes neutral ground, which is how a sect takes in a friend who walks a different element. See Sect Buildings.
Life-Bound Treasures have a nature
- A treasure's nature is now rolled once, at binding, and never re-rolled. Six of them: Keen Edge, Warding Shell, Blood Drinker, Qi Siphon, Vessel of Life and the rare Spirit Conduit that quickens cultivation itself. See Traits.
- Two natures grow into an art the treasure lends you while it is held, and takes back when you sheathe it.
- Treasures bound before this release keep the exact benefit and numbers they already had.
Fixes
- Pills, spirit cores, talismans and manuals activate on right-click now rather than left — all 20 consumables.
- One Step, a Thousand Li reaches farther: 6 blocks base rather than 4, +3 per realm rather than +2, and a ceiling of 60 rather than 40.
- The flying sword can be mounted. The summoned sword and every rideable beast carried an interaction check that quietly refused.
Owners and add-on authors
- The in-game admin editor covers all of it — 22 sections, 135 settings, up from 21 and 116. Every new system has a switch that turns it fully off and returns that system to exactly how v0.7.1 behaved.
- The API grew to 156 events and gained four new open registries — beast arts, sect building types, Life-Bound traits and mastery rungs. See Registries and Events.
- All five languages ship complete: English, Simplified Chinese, Portuguese (Brazil), Russian and Ukrainian.