- Cultivation
- Changelog
- v0.9.1
v0.9.1 — The Heavens, The Depths, and the Sea Within
Two new endgame dimensions, an escalating solo roguelike, and a full forging system — plus a run of world systems built up around them. Heavenly Realm is a permanent, shared plane that opens above Ascension itself. Sea of Consciousness is a private world that's yours alone, hand-carved and growing as you do. Secret Realm Depths pushes floor by floor for an escrowed reward you can walk away from — or risk for more. Forging stands beside Weapon Refinement as its own crafting ladder, fed by materials from new Wandering Rival Cultivators and Treasure and Ruin Exploration. An addon-facing Admin API addition, and a run of solo-play quality-of-life on top.
Worlds, progress, sects, abodes, beasts, arts and Life-Bound Treasures all carry over, and your config files are left exactly as they are — every new setting appears with a working default the first time the file is written. See what this means for an existing save.
Heavenly Realm
A permanent, shared endgame dimension gated behind Ascension. Reachable with /cultivation heaven ascend; /cultivation heaven descend returns you to exactly where you left off, and every Ascended cultivator on the server shares the same Realm. It is hand-carved from scratch, not generated — a central plaza tapering into its own underside, twelve standing pillars, a scatter of satellite islands, and an arched bridge tying them together, all lit under a white-gold sky found nowhere else in the mod. Dying inside the Realm respawns you inside it, at its own spawn point, never ejecting you back out through the world you Ascended from. Block breaking and gathering are disabled — a hand-carved dimension, not a resource to mine.
Sea of Consciousness
A permanent, per-player private world unlocked at Qi Condensation realm, entered via /cultivation sea enter or a new Sea Page dashboard. Your Sea is persistent across logins, with an explorable horizontal radius that grows as your realm advances. Six landmark stages unlock as you progress — Home Islet, Coral Reef, Drowned Shrine, Moon Terrace, Abyssal Gate, and The Still Point — each hand-carved with real geometry and tied to a realm milestone from Qi Condensation up through Void Refinement. A vertical soft floor keeps you at the surface unless you deliberately visit a landmark built below the waterline. The sky above it is Dao-colored, shaped by your chosen elemental Dao. PvP is disabled, spawners are suppressed, and it is a solo space — only you see your own Sea, and block breaking and gathering are disabled here too.
Secret Realm Depths
Secret Realms gained an escalating, solo roguelike layer. Stand inside your own open realm and descend: each floor is a wave of beasts that gets tougher the deeper you push. Clear a floor and a reward drops into your escrow, unbanked. Then choose: Extract and walk away with what you've earned, or Push Deeper for a harder floor and a richer prize. Die mid-floor and the escrow is lost — disconnecting between floors auto-extracts what you've earned, but disconnecting mid-fight forfeits it exactly like dying would. A new themed Depths panel tracks your run, and /cultivation depths gets you in.
Forging, Wandering Rival Cultivators, and Treasure and Ruin Exploration
- Forging is a new standalone crafting system, distinct from Weapon Refinement. Tier 1 uses a vanilla crafting-bench Recipe for base forged gear; Tier 2 and higher consume a three-rung forging-material ladder via a placed Forge anchor and the
/cultivation forge combineritual, upgrading an item in place with a random grade. - Wandering Rival Cultivators are a new roaming NPC, spawned peacefully near populated areas. Right-click to challenge a 1v1 duel fought with native combat AI — winning grants flat Qi, a technique manual drop chance, and a forging-material drop chance. Losing costs nothing.
- Treasure and Ruin Exploration opens at the highest stage of Spirit Sense (Precise): Buried Caches hold direct loot claimed from range, while rare Ruin Vaults teleport you solo into a private instance with real carved geometry and guardian NPCs that drop forging materials.
Admin API: Player Actions
A small, addon-facing API addition: PlayerAdminAction. An addon that owns a concept entirely its own — a Heavenly Flame, a bloodline, anything Cultivation has no built-in row for — can now register a row on /cultivation admin's Players tab, targeting whichever player the admin has selected, without Cultivation needing to know what that concept is. Mirrors the existing AdminConfigSection registry, which does the same for server-wide settings. Admins can also now set a player's Ascension count directly from the Players tab.
Solo Play
- A near-empty server now gets a Personal Bests view instead of an empty leaderboard: your fastest realm breakthrough, longest unbroken meditation streak, and — once you've Ascended at least once — your Ascension count, in the Rankings page and
/cultivation topalike. - A one-member sect now earns sect XP at 4× the normal rate, so the stronger halls stay reachable solo instead of at a full sect's pace with none of a full sect's members.
- Starting a realm breakthrough now tells you, up front, roughly how many tribulation strikes to expect and what share of your health they'll cost.
Fixes
- A summoned Guardian or Warden spirit beast could treat its own owner as a target. It no longer can, and kept close, it now also strikes back the instant you're hit.
- Heavenly Realm gave no visible way to tell how to leave once inside. The entry and status messages now say the exit command outright.
- The Sea Page dashboard could throw a markup error and disconnect you when opened.
- Entering your Sea could, under some connection timings, immediately redirect you back out the moment you arrived.
- A rare case could place you facing the wrong way on first arrival in your Sea.
What this means for an existing save
- Realm, Qi, Dao, arts, mastery, sects, abodes, beasts and treasures are all untouched. Nothing is reset and nothing is taken back this release.
- Heavenly Realm and Sea of Consciousness are both new, empty worlds the first time each is entered — nothing existing is affected by them shipping.
- Block breaking and gathering are now off inside both Heavenly Realm and the Sea of Consciousness. If you had already placed or broken anything there before this release, that stands; only new attempts are blocked.