SirenHytale
In this section
  1. Cultivation
  2. Changelog
  3. v0.7.3

v0.7.3 — The Ground You Stand On

A sect could claim a hall, and it meant almost nothing. Anyone could walk in, break the walls, empty the chests and walk out again. This release makes claimed ground real: it has a border you can see, rules you set yourself, and it turns away people who do not belong on it.

Land protection

  • Sect halls, every chunk a sect holds, and every cave abode now refuse outsiders by default — no breaking, placing, opening containers, using doors or workbenches, or harming creatures. See Land Protection.
  • Rules are set per claim, separately for outsiders and for plain members, from /land where you stand or the Rules button in the sect menu. There is a one-click Seal.
  • Every claim carries a posture line — Sealed, Partly open or Exposed — with anything outsiders can do marked in red.
  • Trusted guests pass through the rules: a sect-wide list, and a separate one per abode.
  • Each kind of sect building carries its own defaults, so a treasury is sealed and a training yard is open the moment each is raised.
  • A disciple who cannot change the rules can still read them.

Sect territory

  • The sect menu now carries a live map of your territory — crimson is ground you hold, faint gold is open ground you could take next. Click a chunk to work on it. See Territory.
  • Sects spread outward: a chunk can only be claimed if it touches ground the sect already holds, so territory stays one connected piece of land.
  • Ground is bought with disciples, not levels. A sect holds 3 chunks including its hall, and gains one more per disciple past the founder.
  • Claiming and building are two steps. Take a chunk as plain ground and decide later what it is for, or set it back without giving it up. Assigning a use never touches the land rules or the Dao switch already on it.
  • A title on screen when you cross a sect's border, so a claimed compound stops being invisible from outside.

A smaller menu

  • The nav bar went from fourteen buttons to nine without losing a page.
  • Bonuses folded into the Overview, which now leads with your totals summed per stat — and per unit, so a flat +120 Health and a +15% Health stay separate lines. Show More unfolds the full per-source breakdown.
  • Profiles and Technique Keybinds moved into Settings.
  • Titles folded in beside Race, on one page now called Identity.
  • Spirit Sense only appears once your realm actually opens it. Its setting stays in Settings the whole time.

Command grammar

  • Every --flag argument is gone — all twenty-three of them. Where a command took an option it now takes a real subcommand: /cultivation bind confirm, /cultivation technique use <name>, /sect dao set <element>, /sect building assign <type>. See Commands.
  • Admin tools take the player as a trailing name: /cultivation admin setrealm player <realm> <name>. Acting on yourself is still /cultivation admin setrealm <realm>.
  • Nothing lost a default — /cultivation admin grantskillpoints still grants one.
  • Test profiles left the menu and are command-only. Admins can grant one to another player and set its realm, stage and Qi with /cultivation admin test.

Fixes

  • Every map marker was in the wrong place. A Hytale chunk is 32 blocks and the mod treated it as 16, so hall, abode, formation and vein pins all sat at half their true distance from the origin — drifting further off the further out you went. Hall beacons and vein beacons were misplaced the same way.
  • /sect building claim claimed the wrong chunk for the same reason, disagreeing with both the sect menu and /sect claim. /land read the rules of a different chunk than the one it named.
  • Fixed a crash that took the world thread down when Sword Flying ran out of Qi mid-flight, and again on death while flying. Two more of the same kind were found and fixed on spirit beasts — completing an evolution, and taming while you already had one.
  • Spirit Sense no longer pins a vein on ground a sect already holds — a compound is built on exactly those veins, so two markers stacked on one chunk.
  • The Overview no longer shows a bare heading over an empty list for a cultivator who has not started yet.