- Cultivation
- Changelog
- v0.7.3
v0.7.3 — The Ground You Stand On
A sect could claim a hall, and it meant almost nothing. Anyone could walk in, break the walls, empty the chests and walk out again. This release makes claimed ground real: it has a border you can see, rules you set yourself, and it turns away people who do not belong on it.
Land protection
- Sect halls, every chunk a sect holds, and every cave abode now refuse outsiders by default — no breaking, placing, opening containers, using doors or workbenches, or harming creatures. See Land Protection.
- Rules are set per claim, separately for outsiders and for plain members, from
/landwhere you stand or the Rules button in the sect menu. There is a one-click Seal. - Every claim carries a posture line — Sealed, Partly open or Exposed — with anything outsiders can do marked in red.
- Trusted guests pass through the rules: a sect-wide list, and a separate one per abode.
- Each kind of sect building carries its own defaults, so a treasury is sealed and a training yard is open the moment each is raised.
- A disciple who cannot change the rules can still read them.
Sect territory
- The sect menu now carries a live map of your territory — crimson is ground you hold, faint gold is open ground you could take next. Click a chunk to work on it. See Territory.
- Sects spread outward: a chunk can only be claimed if it touches ground the sect already holds, so territory stays one connected piece of land.
- Ground is bought with disciples, not levels. A sect holds 3 chunks including its hall, and gains one more per disciple past the founder.
- Claiming and building are two steps. Take a chunk as plain ground and decide later what it is for, or set it back without giving it up. Assigning a use never touches the land rules or the Dao switch already on it.
- A title on screen when you cross a sect's border, so a claimed compound stops being invisible from outside.
A smaller menu
- The nav bar went from fourteen buttons to nine without losing a page.
- Bonuses folded into the Overview, which now leads with your totals summed per stat — and per unit, so a flat +120 Health and a +15% Health stay separate lines. Show More unfolds the full per-source breakdown.
- Profiles and Technique Keybinds moved into Settings.
- Titles folded in beside Race, on one page now called Identity.
- Spirit Sense only appears once your realm actually opens it. Its setting stays in Settings the whole time.
Command grammar
- Every
--flagargument is gone — all twenty-three of them. Where a command took an option it now takes a real subcommand:/cultivation bind confirm,/cultivation technique use <name>,/sect dao set <element>,/sect building assign <type>. See Commands. - Admin tools take the player as a trailing name:
/cultivation admin setrealm player <realm> <name>. Acting on yourself is still/cultivation admin setrealm <realm>. - Nothing lost a default —
/cultivation admin grantskillpointsstill grants one. - Test profiles left the menu and are command-only. Admins can grant one to another player and set its realm, stage and Qi with
/cultivation admin test.
Fixes
- Every map marker was in the wrong place. A Hytale chunk is 32 blocks and the mod treated it as 16, so hall, abode, formation and vein pins all sat at half their true distance from the origin — drifting further off the further out you went. Hall beacons and vein beacons were misplaced the same way.
/sect building claimclaimed the wrong chunk for the same reason, disagreeing with both the sect menu and/sect claim./landread the rules of a different chunk than the one it named.- Fixed a crash that took the world thread down when Sword Flying ran out of Qi mid-flight, and again on death while flying. Two more of the same kind were found and fixed on spirit beasts — completing an evolution, and taming while you already had one.
- Spirit Sense no longer pins a vein on ground a sect already holds — a compound is built on exactly those veins, so two markers stacked on one chunk.
- The Overview no longer shows a bare heading over an empty list for a cultivator who has not started yet.