SirenHytale
In this section
  1. Cultivation
  2. Changelog
  3. v0.6.2

v0.6.2 — Steadying the Path

No new system — a pass back through the ones already here, fixing the places where they were quietly wrong. A sect leader could not kick the one member who was never online. A custom motto never actually rendered. A typo'd duel wager vanished into a 0 instead of being rejected. Three commands that destroy something now ask first, and Spirit Sense grows a real number to sit beside its band word.

Confirm Before You Commit

  • /sect disband now needs /sect disband confirm, stating the sect's name and member count before a leader commits — and every other member is told the instant it happens rather than finding out next time they open the sect menu.
  • /cultivation bind gave the same success message whether you were binding a fresh Life-Bound Treasure or silently resetting your own leveled one to level 1. Re-binding above level 1 now needs /cultivation bind confirm, and names the level you are about to lose.
  • /cultivation abode abandon forfeited every banked Spirit Spring point with no warning. It now needs /cultivation abode abandon confirm, and tells you exactly how much Qi is sitting in the spring first.

Spirit Sense Reads Deeper

  • A precise reading was a single percentage. It now shows the vein's actual Qi amount on its own line (abbreviated past 10,000, e.g. 12.4k), with fullness underneath in a dimmer line. A rich vein at 300/900 no longer looks identical to a common vein at 300/300.
  • Turning Spirit Sense off, or disconnecting, now clears the vein markers it drew on the world map. They used to stay pinned where you last sensed from, forever.

Sect Fixes

  • /sect kick could not remove an offline member at all — the exact moment you would reach for it — and reported them as not online. It matches against the roster now, online or not.
  • A sect's custom motto went through a code path the client silently ignores, so it had never once displayed. It does now.
  • A server with no sects founded yet showed a blank scroll region; it says so instead.
  • Kick, Disband and Deny use a crimson danger style rather than the ordinary jade sect button, so a destructive click looks like one.

Everyday Fixes

  • The HUD's Nudge Up/Down buttons moved the panel the wrong way on both bottom-anchored corners, and Nudge In/Out had its sign backwards on top of that. Both corrected, and the HUD background is more opaque (0.55 → 0.72) so parchment and jade text stop washing out against snow or a bright sky.
  • /cultivation duel challenge's wager silently became 0 on a typo (1O0 for 100) instead of being rejected. The engine's own number parser handles it now, and a negative wager is refused outright.
  • /cultivation refine, /cultivation respec and /sect inscribe blamed the server's own settings ("refinement is not enabled") when the real cause was an add-on vetoing that one attempt. All three now say something prevents that right now instead of pointing at the wrong culprit.
  • The seven /cultivation admin set-* and grant-* commands did nothing at all, with no message, if the target had never joined the world. They tell you that now.
  • Your own row on /cultivation top sits on a distinct plate, so you can find yourself in a long list at a glance.
  • /cultivation debug vein and /cultivation info held the last two hardcoded English strings in the mod. Both are translated.
  • HUD and Stats-page labels flashed English on a Simplified Chinese client for one frame before the first refresh. They start blank and fill in translated.

Under the Hood

  • Flying-sword flight's per-tick correction ran its full start-up ceremony — including firing the public flight-started event to every add-on listening — once a second for the entire flight. It checks first now, and only re-asserts when the vanilla mount interaction has actually reverted it.
  • Two small memory leaks fixed: the PK-cooldown ledger and the Spirit Sense snapshot each kept an entry per player forever. Both clear on disconnect.
  • Boot telemetry no longer shares the server's own task scheduler, so a slow metrics endpoint cannot stall unrelated server tasks.