- Cultivation
- Changelog
- v0.6.2
v0.6.2 — Steadying the Path
No new system — a pass back through the ones already here, fixing the places where they were quietly wrong. A sect leader could not kick the one member who was never online. A custom motto never actually rendered. A typo'd duel wager vanished into a 0 instead of being rejected. Three commands that destroy something now ask first, and Spirit Sense grows a real number to sit beside its band word.
Confirm Before You Commit
/sect disbandnow needs/sect disband confirm, stating the sect's name and member count before a leader commits — and every other member is told the instant it happens rather than finding out next time they open the sect menu./cultivation bindgave the same success message whether you were binding a fresh Life-Bound Treasure or silently resetting your own leveled one to level 1. Re-binding above level 1 now needs/cultivation bind confirm, and names the level you are about to lose./cultivation abode abandonforfeited every banked Spirit Spring point with no warning. It now needs/cultivation abode abandon confirm, and tells you exactly how much Qi is sitting in the spring first.
Spirit Sense Reads Deeper
- A precise reading was a single percentage. It now shows the vein's actual Qi amount on its own line (abbreviated past 10,000, e.g.
12.4k), with fullness underneath in a dimmer line. A rich vein at 300/900 no longer looks identical to a common vein at 300/300. - Turning Spirit Sense off, or disconnecting, now clears the vein markers it drew on the world map. They used to stay pinned where you last sensed from, forever.
Sect Fixes
/sect kickcould not remove an offline member at all — the exact moment you would reach for it — and reported them as not online. It matches against the roster now, online or not.- A sect's custom motto went through a code path the client silently ignores, so it had never once displayed. It does now.
- A server with no sects founded yet showed a blank scroll region; it says so instead.
- Kick, Disband and Deny use a crimson danger style rather than the ordinary jade sect button, so a destructive click looks like one.
Everyday Fixes
- The HUD's Nudge Up/Down buttons moved the panel the wrong way on both bottom-anchored corners, and Nudge In/Out had its sign backwards on top of that. Both corrected, and the HUD background is more opaque (0.55 → 0.72) so parchment and jade text stop washing out against snow or a bright sky.
/cultivation duel challenge's wager silently became0on a typo (1O0for100) instead of being rejected. The engine's own number parser handles it now, and a negative wager is refused outright./cultivation refine,/cultivation respecand/sect inscribeblamed the server's own settings ("refinement is not enabled") when the real cause was an add-on vetoing that one attempt. All three now say something prevents that right now instead of pointing at the wrong culprit.- The seven
/cultivation admin set-*andgrant-*commands did nothing at all, with no message, if the target had never joined the world. They tell you that now. - Your own row on
/cultivation topsits on a distinct plate, so you can find yourself in a long list at a glance. /cultivation debug veinand/cultivation infoheld the last two hardcoded English strings in the mod. Both are translated.- HUD and Stats-page labels flashed English on a Simplified Chinese client for one frame before the first refresh. They start blank and fill in translated.
Under the Hood
- Flying-sword flight's per-tick correction ran its full start-up ceremony — including firing the public flight-started event to every add-on listening — once a second for the entire flight. It checks first now, and only re-asserts when the vanilla mount interaction has actually reverted it.
- Two small memory leaks fixed: the PK-cooldown ledger and the Spirit Sense snapshot each kept an entry per player forever. Both clear on disconnect.
- Boot telemetry no longer shares the server's own task scheduler, so a slow metrics endpoint cannot stall unrelated server tasks.