SirenHytale
In this section
  1. Cultivation
  2. Changelog
  3. v0.7.0

v0.7.0 — Many Roads

Until now a server knew exactly one thing about you: your realm, on your own HUD, where only you could see it. This release is about the other direction — what everyone else can see. Cultivators give off Qi you can read from across a field, sects fly a banner over their hall, and the moments that matter arrive on screen instead of scrolling past in chat. And underneath all of it: you can now keep more than one cultivator.

Cultivation Profiles

  • Keep up to three separate cultivators on one account and switch freely — see the new Profiles page. A profile carries realm, stage and Qi, race, dao, the skill tree, learned techniques and their keybind loadouts; your sect, cave abode, formations and marriage stay with the account and are shared by every profile.
  • Manage them from the new Profiles menu page beside Settings, or with /cultivation profile. Starting a fresh cultivator asks you to confirm, the menu's erase button asks twice, and your current cultivator becomes Profile 1 the first time you look.
  • A test profile for anyone granted cultivation.profile.test — a sandbox whose realm, stage, Qi, skill points and race are typed in by hand. It requires a wall-clock time limit, dissolves on its own, never touches the rankings, sect scores or rosters, and does not use one of your three slots.

Auras — Qi You Can See

  • Every cultivator now gives off an aura: realm sets its color and density — earthy bronze at Body Refinement, climbing through jade and gold to void indigo — and sub-stage sets its size, so a Peak cultivator visibly stands wider than an Early one of the same realm.
  • Meditating adds a second, different aura that converges inward — Qi drawn out of the land toward you. It deepens through three stages the longer you sit, and stops deepening when the vein beneath you runs dry.
  • Three switches in Settings — give off an aura, see your own, see everyone else's — plus the /cultivation aura toggle, and two server keys (Aura-Enabled, Aura-Pulse-Interval-Seconds).

Titles

  • Twenty-three cosmetic titles — one per realm, one per dao element, the Righteous and Devil paths, sect leader and elder, and a capstone for the Peak of Void Refinement. Equip one from the new Titles page; it shows above your head, in chat, on the rankings and on your sect's roster.
  • Titles you have not earned stay on the list, grayed, telling you what unlocks them — rather than hiding until they appear from nowhere.

Sect Halls — Beacons and Banners

  • A claimed hall now raises a standing column of light visible to anyone walking past (Sect-Hall-Beacon-Enabled), and sects can fly a banner over it — Azure Dragon, Vermilion Bird, White Tiger, Black Tortoise, Golden Court or Jade Terrace — from the sect menu or /sect banner (leader or elder).
  • Lose the hall to a siege and the light goes back to whatever the vein wanted to be; the banner choice survives on the sect for its next hall. A sect with no hall can still pick one in advance.

The World Map

  • Every claimed sect hall is pinned on Hytale's own world map for everyone, tinted with that sect's banner color and labeled with its name.
  • Your own cave abode is marked, and so are the formations you or your sect control — colored by what the array does, and visible only to you. A Trapping array stays as hidden as it should be.

Moments That Land

  • Breaking into a new realm takes over the screen with a title, and every cultivator within nine chunks is told (Breakthrough-Title-Radius-Chunks; 0 makes it private). Advancements and demotions get their own titles, sized to what they mean — see the new Notices page.
  • Smaller moments — a skill node unlocked, a Life-Bound Treasure leveling, a respec, a ritual beginning — arrive as corner notifications. Every one still says its piece in chat, so nothing becomes unrecoverable the instant it fades.
  • Joining or leaving a sect is marked with a title that carries the sect's motto underneath. The HUD gained a sect line, and the keybinds page now shows how many loadouts you keep against how many you may.

For Add-on Authors

  • The API is up to 144 events across eleven subsystems — new ProfileEvents (switch, create, erase, expiry) and sect banner events, with cancellable pre-events (expiry excepted). See API Events.
  • Three more open registries: registerTitle, registerSectBanner and registerPalette — your own titles on the picker, banners sects can fly, and full menu/HUD recolors. See API Registries.
  • ProgressionProvider.supportsProfiles() keeps a progression add-on honest: until it declares support, profile switching is refused rather than half-performed.
  • The profile and keybind-loadout caps are addon-raisable (registerProfileCap, registerTechniquePresetCap) — highest registration wins, and nothing is destroyed when a cap falls. Note the loadout default is now 3 (v0.6.x allowed a flat 8); anything you already kept survives.