SirenHytale
In this section
  1. Cultivation
  2. Changelog
  3. v0.6.1

v0.6.1 — Good Company

The land itself is the headline. Spirit Veins now rise and fall like terrain instead of rolling a fresh number every chunk, and a new Spirit Sense panel lays that landscape out in front of you. Alongside it, a release about getting along — with Endless Leveling, with PlaceholderAPI, and with itself.

The Land Has Shape

  • A Spirit Vein's strength used to be rolled independently per chunk, so walking in a straight line gave 417 → 175 → 216 → 324 — a different number every sixteen blocks, with no ridges to follow.
  • It is terrain now: 459 → 432 → 445 → 428 → 409 → 369, with rises and hollows over roughly eight chunks. Follow the Qi uphill and you arrive somewhere.
  • Rich and dragon veins gather into spirit-rich regions rather than being sprinkled evenly. Their rarity is unchanged — still exactly the odds your config asks for, only redistributed toward potent ground.
  • Tunable with Spirit-Vein-Terrain-Jitter-Percent. Existing worlds keep the veins they already have; only ground nobody has visited is laid out the new way.

Drawing From The Ground

  • Meditation now draws half from the chunk beneath you and an eighth from each of the four around it, instead of taking greedily from wherever held the most.
  • Your rate is unchanged — only where it comes from. A favorite spot no longer hollows out one square while its neighbors sit full.
  • A share the ground cannot supply is simply not drawn. Sit where four exhausted chunks meet and you draw only the center's half — a reason to move on.
  • The Vein Drain Radius skill now lets each of the four arms reach further for its share, so a high cultivator keeps their full rate in worked-over land.

Seeing What You Sense

  • Spirit Sense gained a panel of its own: the chunks around you as a grid, each tile tinted with that ground's real color, taken from Hytale's own world map.
  • A gold wash marks a rich vein, jade a dragon vein, and the chunk you stand on is ringed. Ground you have never explored stays veiled — you feel its Qi through the earth, but you have not laid eyes on the land.
  • Rich and dragon veins now also appear as markers on the world map you already use.
  • Both obey the perception you already had — the same radius, and the same deep-or-thin before exact numbers.

Endless Leveling

  • Both mods raise max health and outgoing damage, and left alone the two multiplied. Cultivation now hands those two to Endless Leveling so the progressions add instead. See Compatibility.
  • Automatic — nothing to install or configure, and on a server without Endless Leveling nothing changes at all.

PlaceholderAPI

  • Around 60 placeholders for chat formats, scoreboards, tab lists, holograms and signs — realm, Qi, sect, Dao, spirit beast, and the vein under your feet.
  • The rankings work with no player at all, which is what makes a leaderboard sign possible. Relational placeholders too.

Admin & API

  • 19 sections and 109 settings in the admin menu, up from 9 and 59 — with real checkboxes, so 14 master switches that were config-file-only are now in-game toggles.
  • Every config file is now readable and writable from the API, progression can be driven rather than only watched, and Cultivation's own admin settings are ordinary API registrations an add-on can reorder, hide or replace.

Fixes

  • A failed ritual at Early-Stage cost nothing at all — the stage cannot fall below Early, but the banked Qi is now properly scattered. Early-Stage is where every cultivator lands after a breakthrough, so this was not rare.
  • /cultivation partner now says when your cultivation is too shallow to partner at all, instead of claiming you were ready.